Integrations
Studio Plugin
Push ForjeGames output directly into an open Roblox Studio session. Installed in under 2 minutes.
Overview
The ForjeGames Studio plugin is a small Luau tool that runs inside Roblox Studio. When you connect it to your ForjeGames account, anything the editor generates — parts, scripts, terrain, UI — can be streamed directly into your open place file with one click. No .rbxl import/export loop.
1. Download the plugin
Go to forjegames.com/download and click Download Studio plugin. You'll get a file called ForjeGames.rbxm (around 120 KB).
You can also install directly from the Roblox Creator Store if you prefer — just click Install. Store installs auto-update whenever we ship a new version.
2. Install the .rbxm
If you downloaded the .rbxm manually, drop it into your local Studio plugins folder:
%LOCALAPPDATA%\Roblox\Plugins\ForjeGames.rbxmOr, inside Studio, open Plugins → Plugins Folder — this takes you to the right location on disk. Drop the .rbxm in and close the window.
3. Restart Studio
Close and reopen Roblox Studio. On relaunch, you should see a new ForjeGames tab in the Studio ribbon. Click it — you'll see two buttons: Connect and Sync.
4. Enable HTTP requests
The plugin talks to our API over HTTPS, so Studio needs HTTP requests enabled for the place you're syncing into. This is a per-place setting and it's off by default.
- In Studio, open Game Settings (or File → Game Settings).
- Go to the Security tab.
- Toggle Allow HTTP Requests to on.
- Click Save.
HttpService for the current place. It does not give us any access you didn't opt into — requests only run when you click Sync inside the plugin.5. Generate code in ForjeGames
Back in the ForjeGames editor, build or modify your game as normal. Once you're happy with what you see in the preview, click Export → Copy Sync Code in the top bar.
You'll get a short one-time pairing code that looks like this:
FJG-9K4P-7LX2-MMN8Each sync code is valid for 15 minutes and can only be used once.
6. Connect the plugin
Switch back to Studio. In the ForjeGames ribbon tab, click Connectand paste the sync code. The plugin will validate it, download the payload, and stream everything into Workspace, ServerScriptService, ReplicatedStorage, and StarterGui as appropriate.
You'll see a toast like this when it succeeds:
[ForjeGames] Synced 1 map, 3 scripts, 2 GUIs. Done in 1.4s.Using the plugin
Once connected, subsequent syncs don't need a new pairing code — the plugin remembers your session for 7 days. Just click the Sync button in the ForjeGames tab any time you want to pull the latest state from the editor.
- Sync — overwrites matching Instances with the editor state.
- Preview diff — shows what will change before you accept it.
- Disconnect — logs out of the plugin on this machine.
ForjeGames_Ignore to opt it out.Troubleshooting
Common issues you might hit during install:
- "HTTP 403" in the plugin output — HttpService is still disabled. Re-check step 4.
- "Invalid sync code" — codes expire after 15 minutes. Generate a new one from the editor.
- Nothing appears in the ribbon — the .rbxm is in the wrong folder, or you skipped the restart.
- Sync hangs on "Downloading…" — a corporate firewall is blocking
api.forjegames.com. Allowlist it or use a personal network.
See the full troubleshooting guide for more.