Editor
AI Modes
ForjeGames has nine specialised AI modes, each tuned for a different stage of game development. This page explains when to use each one, with concrete example prompts.
Overview
A mode is a named pipeline. When you switch modes, ForjeGames swaps the system prompt, tools, and post-processing steps so the AI is optimised for the task at hand. You switch modes from the dropdown above the chat box, or with the keyboard shortcut ⌘ M.
1. Build
The default mode. Build composes entire game worlds — geometry, lighting, scripts, and UI — from a single natural-language description. Use it for new projects and broad edits ("add a shop in the middle of the map", "make the whole thing nighttime").
Example prompts:
A medieval tavern with four tables, a bar, and an NPC bartender that hands out free bread.
Add a leaderboard above the finish line showing the fastest three times. Save times to player data.2. Think
Think runs a reasoning-heavy model (Claude Opus with extended thinking) before it acts. It is slower and costs more credits, but it is the right choice when the task requires careful design — balancing an economy, debugging a complex bug, or architecting a multi-system feature.
Example prompts:
Design a progression system for a fishing RPG: 50 fish species, rarity tiers, bait requirements, and an XP curve that keeps players engaged for 20 hours.
My round-based shooter has a bug where round 3 never starts. Read the scripts and figure out why.3. Plan
Plan generates a structured implementation plan without writing any code. Use it when you want to review a proposed approach before committing credits to a full build. The output is a numbered checklist that you can edit, then send to Build to execute.
4. Image
Image converts a reference image into game assets. Drop a PNG, JPG, or even a hand-drawn sketch into the editor, and Image will use Claude Vision + Depth Pro to analyse composition, extract a rough depth map, and build a matching map.
For full details and tips on getting good results, see the dedicated Image to Map guide.
5. Script
Script only writes Luau. It never touches parts, lighting, or the map. Use it when you already have a world and you only want to add or modify behaviour — a new weapon, a new dialogue system, a new shop.
Example prompts:
Write a Luau script that teleports the player to spawn if they fall below y = -50.6. Terrain
Terrain specialises in Roblox smooth terrain — hills, valleys, caves, and biomes. It uses procedural noise + AI refinement so you can describe a landscape in English and get back a playable heightmap.
Example prompts:
A 512x512 tropical island with a central volcano, sandy beaches, a lagoon on the west side, and a small cave behind the waterfall.
Rolling grassland with scattered oak trees, a dirt path winding from south to north, and a river crossing the middle.7. 3D
3D generates individual custom meshes via Meshy AI. Describe a prop — a crown, a steampunk rifle, a dragon statue — and 3D will produce a textured mesh, insert it into the workspace, and optionally rig it for animation.
8. Debug
Debug reads your current project's scripts and output log, then proposes a fix. It is most useful when you have a specific error message or a reproducible bug. You can click any error in the output dock to auto-populate Debug with the context.
Example prompts:
"attempt to index nil with 'Humanoid'" — happens when players join. Find and fix.
The shop GUI opens but the buy button does nothing. Check why.9. Ideas
Ideas is a creative brainstorm mode. It does not build anything — it returns a list of game concepts, mechanics, or twists you can pick from. Great when you're staring at a blank editor and don't know what to make.
Example prompts:
Give me 5 tycoon game ideas that aren't restaurants, farms, or lemonade stands.
What are some unique twists on a tower defense game that would appeal to 10-year-olds?When to use what
| Goal | Recommended mode |
|---|---|
| Start a new game from scratch | Build |
| Brainstorm concepts | Ideas |
| Review before spending credits | Plan |
| Recreate a reference image | Image |
| Add behaviour to an existing world | Script |
| Shape a landscape | Terrain |
| Generate a custom prop/mesh | 3D |
| Fix an error | Debug |
| Balance a complex system | Think |
Still unsure? Start in Build and watch which sub-tools it invokes — that tells you which specialist mode to jump into for finer control.