Roblox Studio Plugin Guide — How to Connect ForjeGames
The ForjeGames Studio plugin is what turns the web editor from a code generator into a real development environment. This guide covers installation on Windows and Mac, connecting your account, and using AI commands from the web editor to build directly in your Studio session.
Before you start
- + A ForjeGames account — free at forjegames.com
- + Roblox Studio installed (latest version)
- + Windows 10/11 or macOS 12+
- + About 10 minutes
Installation — Windows
Download the plugin file
Go to forjegames.com/download or search "ForjeGames" in the Roblox plugin marketplace. Download the .rbxm plugin file to your computer. Note where it saves — you will need the file path in the next step.
Open Roblox Studio
Open any experience in Roblox Studio. You need an active Studio session for the plugin to install — it does not install from the desktop.
Create a blank Baseplate experience if you do not have one open. You can discard it after installation.
Install via the Plugins tab
In Studio, click the Plugins tab in the top menu ribbon. Click "Plugins Folder" to open the plugins directory in Windows Explorer. Drag the downloaded .rbxm file into that folder.
Restart Studio
Close and reopen Roblox Studio. The ForjeGames plugin will appear in the Plugins tab after restart. You will see a ForjeGames panel icon in the ribbon.
Allow plugin permissions
The first time you open a Studio session with the plugin active, Studio will ask to grant HTTP request permissions. Click Allow. The plugin requires internet access to communicate with the ForjeGames servers.
This permission prompt is standard for any Studio plugin that connects to external services. The plugin only sends data you explicitly sync — it does not read your Studio session passively.
Installation — Mac
Download the plugin file
Go to forjegames.com/download and download the .rbxm plugin file. Safari will save it to your Downloads folder by default.
Open Roblox Studio
Open Roblox Studio and create or open any experience.
Find the plugins folder
In Studio, click the Plugins tab and select "Plugins Folder." On Mac, this opens Finder at ~/Documents/Roblox/Plugins/. Drag the .rbxm file into this folder.
If the Plugins folder does not exist yet, create it manually at ~/Documents/Roblox/Plugins/.
Restart Studio
Quit and relaunch Roblox Studio. The ForjeGames plugin panel will appear in the Plugins ribbon.
Allow permissions
Grant HTTP request permissions when prompted. On Mac, Studio may also ask for network access via the macOS firewall dialog — click Allow.
Connecting your ForjeGames account
With the plugin installed, open any Studio experience and click the ForjeGames icon in the Plugins ribbon. A panel will open on the right side of Studio. Click “Sign In” — this opens a browser tab at forjegames.com/studio-auth.
Sign in with your ForjeGames credentials. The page will display a one-time authorization code. Copy this code, return to Studio, paste it into the plugin panel, and click Connect. The panel will show your account name and token balance when the connection is successful.
Connection status indicators
Using AI commands from the web editor
Once connected, everything you build in the ForjeGames web editor at /editor syncs into your active Studio session with one click. The workflow is:
Web editor
Type or speak your AI command — "build a forest zone with a river"
AI agents
Generate terrain, scripts, and assets in the live 3D preview
Sync button
Click Sync in the web editor (or press Cmd/Ctrl + S)
Studio
AI output appears in your Explorer hierarchy instantly
You can also use the plugin panel directly in Studio. The panel includes a compact command input field — type a prompt and hit Enter to trigger the AI without switching to the browser. This is useful for small iterative changes while you are deep in a Studio session.
Useful plugin commands
Workflow tips for faster iteration
Use Pull before major AI edits. If you have been making manual changes in Studio, Pull your current state into the web editor before issuing AI commands. This gives the AI accurate context about what already exists and prevents it from generating conflicting structures.
Target specific folders. By default, AI output syncs into a “ForjeOutput” folder in Workspace. Once you are happy with a piece of AI output, move it manually into your actual game hierarchy and delete the ForjeOutput copy. This keeps your Explorer clean.
Keep the web editor and Studio open side by side.On a wide monitor, put the ForjeGames browser on the left half and Studio on the right. You can watch changes appear in Studio the moment you sync. The visual feedback loop speeds up iteration significantly.
Use the compact plugin panel for tweaks.For quick changes — “make this wall taller” or “change the ore spawn rate to every 5 seconds” — the plugin panel's built-in command field is faster than switching to the browser. Save the full editor for complex generation tasks.
Troubleshooting common issues
Plugin does not appear after restart
Verify the .rbxm file is in the correct plugins folder. On Windows: %LOCALAPPDATA%\Roblox\Plugins\. On Mac: ~/Documents/Roblox/Plugins/. The file must be directly in this folder, not in a subfolder.
"Connection failed" when trying to sync
Check that you are signed into the same ForjeGames account in both the web editor and the Studio plugin. Tokens are account-scoped. If the problem persists, click Disconnect in the plugin panel, then reconnect.
HTTP request permission error in Studio output
Go to Studio Settings → Security and ensure "Allow HTTP Requests" is enabled for the plugin. This setting is per-game, so you may need to re-enable it if you open a new experience file.
Sync pushes to wrong place in the Explorer hierarchy
In the ForjeGames web editor, check the Target setting in the sync panel. By default, AI output syncs into a folder called "ForjeOutput" in Workspace. You can change the target to any existing folder in your hierarchy.
Plugin version is outdated
Open the ForjeGames panel in Studio and click "Check for Updates." If an update is available, it will download automatically. Restart Studio after updating.
Mac: "Roblox Studio can't be opened because it is from an unidentified developer"
This is a macOS Gatekeeper message for the plugin file, not Studio itself. Right-click the .rbxm file in Finder and choose Open. macOS will ask you to confirm — click Open. The file will be allowed from that point forward.
Still stuck?
Join the ForjeGames Discord — the #plugin-support channel is monitored daily. For account and billing issues, email support@forjegames.com. Include your Studio version number and operating system when reporting plugin bugs.